Learniversity Limited
Prof. Morris JONG
S-KPF
Learniversity Limited
Prof. Morris JONG
S-KPF
Fieldtrip-based experiential learning serves as a vital avenue for sharpening observation skills, fostering learner motivation, and nurturing self-directed learning. However, the frequency of fieldtrips is often limited in conventional school settings due to tight class schedules, and other factors such as weather, timing, and cost. These factors inhibit the integration of outdoor learning experiences into the school curriculum, limiting students' exposure to real-world contexts. They also hinder students' active engagement and application of knowledge in diverse settings. Limited access to experiential learning hinders students' holistic development, depriving them of unique insights and practical skills gained through interaction with diverse environments.
To address these challenges, Learniversity strategically harnesses EduVenture-VR®, an integrated virtual reality (VR) learning system developed by CUHK’s Centre for Learning Sciences and Technologies (https://clst.fed.cuhk.edu.hk/), led by Professor Jong. This system revolutionizes traditional learning paradigms by offering interactive virtual field trips that transcend time and spatial constraints, enabling students to take part in experiential learning anytime and anywhere. By creating immersive, reflective, and true-to-life learning environments, EduVenture-VR®️ amplifies students’ motivation and enhances learning effectiveness. Moreover, this innovative learning system not only renders field trips economically feasible for financially disadvantaged students but also ensures accessibility for students with disabilities, thereby promoting equitable educational opportunities. Through this transformative technology, Learniversity pioneers a more inclusive and effective approach to experiential learning, fostering a diverse, enriched educational experience for all students.
EduVenture-VR® significantly enhances education quality by enabling flexible, anytime learning using a mobile phone and VR goggles. It boosts learning effectiveness and engagement through immersive environments. The platform gamifies learning, utilizing interactive elements like voice answers and treasure hunts. Its flexibility allows for innovative lesson design and personalized feedback, catering to diverse pedagogical approaches and individual student assessment. Additionally, EduVenture-VR® mitigates inequalities by being economically affordable and advocating inclusive education, making VR technology accessible for all.
- K-12 students and teachers
- Higher education students and teachers
2023
Education, STEM, Well-being
Social Enterprise